Game Station Prices UK


Game Station
Compare Prices
Home

Categories
All Products
Blu-ray
Card Games
Card Games Top Trumps
Card Games Trading Cards
Clothing
Clothing Accessories
Clothing Hoodies
Clothing Tshirts
Dreamcast
Ds
Ds Accessories
Figures
Figures Action Figures
Figures Bobble Heads
Figures Plush
Game Boy
Game Boy Color
Gamecube
Gamecube Accessories
Gb Advance Accessories
Gba
Guides Books
Guides Books Graphic Novels
Guides Books Strategy Guides
Hardware
Hd-dvd
N-gage
N64
Nes
Other Stuff
Other Stuff Collectables
Other Stuff Karts
Other Stuff Keyrings Keychains
Pc
Pc Accessories
Playstation
Ps2
Ps2 Accessories
Ps3
Ps3 Accessories
Psp
Psp Accessories
Psp Umd Movies
Saturn
Sega Master System
Sega Megadrive
Snes
Umd
Wii
Wii Accessories
Xbox
Xbox 360
Xbox 360 Accessories
Xbox Accessories

More Entertainment
Game
Bang CD
CD Wow
Asda Entertainment
Play.com Films
Play.com Video Games
194U.com
Sendit

Super Mario 64
Super Mario 64

Super Mario 64
Platform - Adventure

Category: N64

Toys & Games

Price: £23.50



Product Description
March 1st 1997. The UK launch of the worlds first 64-bit console. Super Mario 64 was THE launch title. N64's were selling on a one to one ratio with Mario 64. It was the only game anyone wanted to play. Three years on, and it's the first game ever to sell over ten million copies. Why? Read on. Super Mario 64 broke the mould in many ways. Never before had a videogame been displayed in a real-time, free roaming 3D environment. This truly was next generation stuff. Graphics are seamless. No fogging, no polygon folding, and very little pop-up. It's these features that helped to create a truly immersive environment, curtesy of Shigeru Miyamoto. Seeing the real-time graphics of a convincing pool of water was breathtaking. And if graphics wasn't pleasing enough for some of you Sony zealots, gameplay was. Make no mistake, game play is nothing less that exceptional. With fifteen unique worlds, this game is huge. The story goes something like this: Defeat King Koopa, rescue Princess Peach, restore peace to the land. No surprises there then. The idea is to wander through the 3D worlds, completing tasks and collecting stars along the way. The more stars you collect, the more worlds you can access. Simple, eh? If there was one aspect of the game that could be faulted, it would have to be diffculty. SM64 is simple too easy. With 120 stars to collect, 100 of them can be picked up with relative ease. This aside, SM64 is nigh on perfect. Only Nintendo could have the capability to construct a game of this calibre.